![]() The game was an homage to silver-age comic books and received universal critical approval. Irrational Canberra developed their own superhero IP and released the RPG Freedom Force in 2002. Co founder, Jonathan Chey a native Australian and was in charge of the new studio. Irrational opened a second studio in Canberra, Australia in 1999. This reputation for producing high quality, but poorly-selling PC titles would follow Irrational for years, earning them a cult following of fans. Ever since, System Shock 2 makes recurring appearances on many "Greatest Games of All Time" lists in publications. While the critics and fans adored it, the game went largely unnoticed by the larger gaming audience. ![]() The sequel to the much beloved System Shock, was adored by critics for its tense atmosphere, exquisite sound design, and its faithfulness to the original while making drastic improvements. This eventually led to Irrational's first published product - System Shock 2. Soon after, Paul Neurath, Head of Looking Glass at the time, contacted them with an opportunity. However, this proved to be a false start when Cyro decided to concentrate on the multiplayer aspect and dropped Irrational's project. Their first project was the single player campaign for Fireteam, an isometric shooter by Cyro Interactive. Irrational Games was formed in 1997 by Ken Levine, Jonathan Chey, and Robert Fermier.
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